96 research outputs found

    Mining Point Cloud Local Structures by Kernel Correlation and Graph Pooling

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    Unlike on images, semantic learning on 3D point clouds using a deep network is challenging due to the naturally unordered data structure. Among existing works, PointNet has achieved promising results by directly learning on point sets. However, it does not take full advantage of a point's local neighborhood that contains fine-grained structural information which turns out to be helpful towards better semantic learning. In this regard, we present two new operations to improve PointNet with a more efficient exploitation of local structures. The first one focuses on local 3D geometric structures. In analogy to a convolution kernel for images, we define a point-set kernel as a set of learnable 3D points that jointly respond to a set of neighboring data points according to their geometric affinities measured by kernel correlation, adapted from a similar technique for point cloud registration. The second one exploits local high-dimensional feature structures by recursive feature aggregation on a nearest-neighbor-graph computed from 3D positions. Experiments show that our network can efficiently capture local information and robustly achieve better performances on major datasets. Our code is available at http://www.merl.com/research/license#KCNetComment: Accepted in CVPR'18. *indicates equal contributio

    Distributed Flow Scheduling in an Unknown Environment

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    Flow scheduling tends to be one of the oldest and most stubborn problems in networking. It becomes more crucial in the next generation network, due to fast changing link states and tremendous cost to explore the global structure. In such situation, distributed algorithms often dominate. In this paper, we design a distributed virtual game to solve the flow scheduling problem and then generalize it to situations of unknown environment, where online learning schemes are utilized. In the virtual game, we use incentives to stimulate selfish users to reach a Nash Equilibrium Point which is valid based on the analysis of the `Price of Anarchy'. In the unknown-environment generalization, our ultimate goal is the minimization of cost in the long run. In order to achieve balance between exploration of routing cost and exploitation based on limited information, we model this problem based on Multi-armed Bandit Scenario and combined newly proposed DSEE with the virtual game design. Armed with these powerful tools, we find a totally distributed algorithm to ensure the logarithmic growing of regret with time, which is optimum in classic Multi-armed Bandit Problem. Theoretical proof and simulation results both affirm this claim. To our knowledge, this is the first research to combine multi-armed bandit with distributed flow scheduling.Comment: 10 pages, 3 figures, conferenc

    An Efficient Water-Filling Algorithm for Power Allocation in OFDM-Based Cognitive Radio Systems

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    In this paper, we present a new water-filling algorithm for power allocation in Orthogonal Frequency Division Multiplexing (OFDM) – based cognitive radio systems. The conventional water-filling algorithm cannot be directly employed for power allocation in a cognitive radio system, because there are more power constraints in the cognitive radio power allocation problem than in the classic OFDM system. In this paper, a novel algorithm based on iterative water-filling is presented to overcome such limitations. However, the computational complexity in iterative water-filling is very high. Thus, we explore features of the water-filling algorithm and propose a low-complexity algorithm using power-increment or power-decrement water-filling processes. Simulation results show that our proposed algorithms can achieve the optimal power allocation performance in less time than the iterative water-filling algorithms
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